As a Six Flags Employee, we were allowed to experience Justice League: Battle For Metropolis before the public.
The Show Building and Sign looked great against the grey sky.
Inside riders are briefed on the chaos that Lex Luthor and The Joker are creating. Somehow they are claiming that the Justice League is the real criminals of Metropolis. Well they have it backwards, and our favorite DC Superheros need our help.
There is a single rider option that could save riders some time, but I would not recommend using this unless nobody is in the line to begin with.
The youngest member of The Justice League, Cyborg gives recruits the final directions before boarding the vehicles and dispersing.
At this point recruits grab their "safety" glasses and begin their adventure.
Each vehicle holds two rows of three people for a total of six riders per vehicle.
The SouthWest Territory sign has been moved closer to the restrooms, as Justice League wouldn't fit the theme.
During this preview no other attractions were open, and allowed for cool pictures to be taken.
The rest of the park was empty , as nothing was going on in these parts of town.
A plus that I was not expecting is that Hall of Justice looks great at night with the blue entrance sign and white lights on the rest of the building.
Overall Review: Justice League Battle for Metropolis is just what Six Flags Great America has been needing. That is a highly themed attraction, and a shoot-em up ride. The theming is great in detail, and allows for guests to be immersed in the experience. I got about four rides in during this preview and I enjoyed each and every ride. I'm not going to spoil anything, but help come save Metropolis at Six Flags!